

In most PvP guides, the guide maker tells you to make your own spec and experiment with different combos. Deathbringer's Will, or Sharpened Twilight Scale are both great options. Really helps you survive the ArP stacked Arms warrior. Trinkets: I find I like the Medallion of the Horde/Alliance combined with a Corroded Skeleton key to be a great combination. Either the Wrathful Gladiator's Longbow, or Falin'thrush, Defender of Quel'Thalas Wrathful Gladiator's 1handers ( swords, axes, all the same. Wrathful Gladiator's Triumph/Victory Offset So without any further explanation, the Gear list which is pretty simple: It's also the most versatile spec that can be used in close corners. The purpose of a survival hunter is to take a hit more like a warrior, than like a mage. Survival on the other hand prefers ALL PvP, aside from trinkets, because I mean, even look at the name: SURVIVAL. MM, and BM prefer PvE, and PvP pieces used in combination, trading in extra survivability for more pew pew. Gear: Another way survival differs from MM, and BM is the type of gear we should use by choice. Wild, 10% of all your stamina is converted into extra RAP, and AP for you and your pet.Īs for the Wicked Ametrine, I preferred to get a few socket bonuses (+6, and +8 agility only), if the piece does not have those bonuses, always gem a Delicate Cardinal. And as a survival hunter your stamina multipliers are crazy high, as well as the fact that due to the talent Hunter vs. Your best stat as a Survival hunter is agility, because of the AP, crit, dodge, and parry increase, but unlike MM and BM, you should not blindly stack all one stat to get as much agility as possible.Ī lot of agility is fine, but having no health is just as bad as having no damage. Yellow: Delicate Cardinal Ruby/ Wicked Ametrine And of course, if there are no druids on the enemy side, it's still helpful against classes that have high amounts of resistance (Mages, Priests, Warlocks, and Paladins.)įor every other socket in your gear, the most appropriate gems are: Survival is mostly magic damage (fire, shadow, nature, arcane), so a decent amount of spell pen (75) is needed to cut through a buff that is usually on every enemy in a battleground: Gift of the Wild. Survival hunters need to think when they fight, with strategies, and improvisation, or else we won't do any damage at all. We also don't have the one-shot pew pew spell like BM (Bestial Wrath), and MM (Chimera Shot) has. (I know about 90% of you just said in your head that the other specs use all those abilities a lot too, I'll explain what I mean later.) I'm referring to the traps, flare, Black Arrow, and Wyvern sting.

I don't mean just AoE damage, I mean effects. Probably one of the easiest ways to answer this question is the fact that the play style is awkward at best.

Whatever arguments others may put in defense of MM, and BM, any veteran hunter can tell you, it's just Hard. Part of the reason that survival isn't widespread, and mainstream is simply because of the fact that it is hard. It remains part of the hidden knowledge only the elite have access to, and I don't believe that is right. To the general Warmane hunter population, almost nothing is known about this mysterious third spec called Survival. Nearly 90% of all hunters you see in battlegrounds, and virtually every hunter you see in arenas are one of these two specs. These two specs are Marksmanship, and Beast Mastery. Two of which are both highly mainstream, and very worn out. There are three specs in the hunter class. Else // Load Rest of YUI remotely (where possible)
